Spell list Notes
Aug. 28th, 2021 07:28 pmCantrips
Message: Range 120 ft. Can be replied to. A short piece of copper wire must be used in order to cast along with a somatic gesture.
Mage Hand: Range 30ft. Can lift objects roughly 10lbs. Cannot be used to attack or activate magic items. Vocal and somatic gestures are needed. Last roughly one minute.
Friends: Concentration. Last roughly one minute. Used to convince people of things. A small bit of rouge is applied to the cheek as well as a somatic gesture to cast.
Fire Bolt:: Range 120 feet. One hurls a mote of fire at a creature or object within range. Vocal and somatic gestures are needed.
Spells
Mage Armor: VSM; 8hrs; You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Gift of Alacrity: VS; 8hrs; You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
Comprehend Languages: VSM; 1hr; you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
Charm Person: VS; 1hr; You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
Feather Fall: VM; 1min; Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Disguise Self: VS; 1 hour; You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Message: Range 120 ft. Can be replied to. A short piece of copper wire must be used in order to cast along with a somatic gesture.
Mage Hand: Range 30ft. Can lift objects roughly 10lbs. Cannot be used to attack or activate magic items. Vocal and somatic gestures are needed. Last roughly one minute.
Friends: Concentration. Last roughly one minute. Used to convince people of things. A small bit of rouge is applied to the cheek as well as a somatic gesture to cast.
Fire Bolt:: Range 120 feet. One hurls a mote of fire at a creature or object within range. Vocal and somatic gestures are needed.
Spells
Mage Armor: VSM; 8hrs; You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Gift of Alacrity: VS; 8hrs; You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
Comprehend Languages: VSM; 1hr; you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
Charm Person: VS; 1hr; You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
Feather Fall: VM; 1min; Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Disguise Self: VS; 1 hour; You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.